資料來源: Google Book

Immersive sound :the art and science of binaural and multi-channel audio

  • 其他作者: Roginska, Agnieszka, , Geluso, Paul,
  • 出版:
  • 稽核項: xi, 363 pages :illustrations ;24 cm.
  • 叢書名: Audio Engineering Society presents
  • 標題: Surround-sound systems.
  • ISBN: 1138900001 , 9781138900004
  • 附註: Includes bibliographical references and index. Perception of spatial sound / Elizabeth M. Wenzel, Durand R. Begault, and Martine Godfroy-Cooper -- History of 3D sound / Braxton Boren -- Stereo / Paul Geluso -- Binaural audio through headphones / Agnieszka Roginska -- Binaural audio through loudspeakers / Edgar Choueiri -- Surround sound / Francis Rumsey -- Height channels / Sungyoung Kim -- Object-based audio / Nicolas Tsingos -- Sound field / Rozenn Nicol -- Wave field synthesis / Thomas Sporer ... [et al.] -- Applications of extended multichannel techniques / Brett Leonard.
  • 摘要: "Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel and binaural sound theory and applications. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction through headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, sound field (ambisonics), wave field synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production." -- Publisher's description
  • 系統號: 005245186
  • 資料類型: 圖書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結
"Multichannel Reproduction Systems With Height Channels"--"Recording With Height Channels"--"Conclusion" -- "8 Object-Based Audio" -- "Introduction" -- "Spatial Representation and Rendering of Audio Objects" -- "Advanced Metadata and Applications of Object-Based Representations" -- "Managing Complexity of Object-Based Content" -- "Audio Object Coding" -- "Capturing Audio Objects" -- "Tradeoffs of Object-Based Representations" -- "Object-Based Loudness Estimation and Control" -- "Object-Based Program Interchange and Delivery" -- "Conclusion" -- "9 Sound Field" -- "Introduction" -- "Development of the Sound Field" -- "Higher Order Ambisonics (HOA)" -- "Sound Field Synthesis" -- "Sound Field Formats" -- "Conclusion" -- "Appendix A: Mathematics and Physics of Sound Field" -- "Appendix B: Mathematical Derivation of W, X, Y, Z" -- "Appendix C: The Optimal Number of Loudspeakers" -- "10 Wave Field Synthesis" -- "Motivation and History" -- "Separation of Sound Objects and Room" -- "WFS Reproduction: Challenges and Solutions" -- "WFS With Elevation" -- "Audio Metadata and WFS" -- "Applications Based on WFS and Hybrid Schemes" -- "WFS and Object-Based Sound Production" -- "11 Applications of Extended Multichannel Techniques" -- "Source Panning and Spreading" -- "An Immersive Overhaul for Preexisting Content" -- "Considerations in Mixing for Film and Games" -- "Envelopment" -- "Musings on Immersive Mixing
來源: Google Book
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