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ZSphers basics -- Modeling a creature using ZSpheres -- Skinning ZSpheres and blocking out large forms -- Adding smaller forms -- Adding details -- Adding texture -- Adding color materials and rendering -- Making displacement maps for XSI -- Basic rigging, weighting and animating in XSI -- Posing, lighting and rendering the creature in XSI.
公播版
摘要:Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.