附註:Includes bibliographical references (pages 235-236) and index.
pt. I. Creative Thinking in the Classroom. 1. The Creative Person Lurking Within. 2. Did You See That? 3. Creative Problem Solving in the Classroom -- pt. II. The Three Types of Inventing. 4. Discovery Inventing. 5. Rube Goldberg Inventing: Designing Appropriately Preposterous Inventing Activities. 6. Practical Inventing -- pt. III. Taking Inventing Activities Across the Disciplines. 7. The Janus Approach: Inventing Across the Disciplines. 8. Invention Festivals. 9. A Word About Patents. The Inventor's Journal -- The Invent! Cards -- Inventing Award Certificates and Evaluation Form -- Patent Information.
摘要:Dozens of exciting, mind-stretching activities tap the creative potential of students and help educators integrate the process of creativity and invention into the elementary and middle school curricula. The authors articulate important concepts, such as the phases and levels of inventing and curriculum integration, with reproducible activities that engage and motivate students as they learn. Word games, visual puzzles, desktop inventing, and the inventor's toolbox are just some of the winning activities to be explored. Grades 4-8.