附註:Disc does not work in DVD players.
Title from title screen.
Includes lecture notes and resources.
lecture 1. Block-in Maya mesh -- lecture 2. Initial development, gesture and torso -- lecture 3. Initial development, leg and foot -- lecture 4. Initial development, arm and hand -- lecture 5. Initial development, head -- lecture 6. Finalizing, torso -- lecture 7. Finalizing, leg and foot -- lecture 8. Finalizing, arm and hand -- lecture 9. Finalizing, head -- lecture 10. Gesture tweaks and superficial veins -- lecture 11. Creating an organized mesh.
公播版
摘要:Demonstrates a Maya-to-ZBrush workflow to add life and realism to computer animated characters. Involves a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. Shows techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya.