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Title from title screen.
Special features include lecture notes, scene files, and resources.
lecture 1. Introduction -- lecture 2. Shadows -- lecture 3. Volumetric shadows -- lecture 4. Fur -- lecture 5. Area lights -- lecture 6. Command-line image conversion -- lecture 7. Blurry reflections and refractions -- lecture 8. Contour shader -- lecture 9. High dynamic range images -- lecture 10. Bonus--Subsurface scattering, fast simple -- lecture 10. Bonus--Subsurface scattering, physical.
公播版
摘要:In the second disc in this series, Matt Hartle demonstrates and explains lighting, shaders, and High Dynamic Range Imaging (HDRI) within Mental Ray for Maya. Shows how to use Mental Ray to render fluids, particles, fur, geometry based paint effects, blurry reflections and refractions, are lights, contour rendering, and High Dynamic Range images.