附註:Includes bibliographical references and index.
Cover -- Contents at a Glance -- TOC36;Contents -- Introduction -- PART I Assembling the Graphics Youll Animate in Flash -- CH36;HOUR 1 Basics -- Jump Right In -- Task58; Make an Animation in 30 Seconds -- Getting Your Bearings -- Task58; Change Your View on the Stage -- Properties Panel -- Task58; Use the Properties Panel to Inspect and Change Fill Colors -- Getting Around -- Document Properties -- File Types -- Summary -- Q38;A -- Workshop -- CH36;HOUR 2 Drawing and Painting Original Art in Flash -- Drawing on the Stage -- Tools -- Task58; Use the View Tools to Help You See -- Task58; Draw and Change Lines -- Task58; Painting Fills -- Task58; Draw and Modify Shapes -- Task58; Use the Pen Tool -- Task58; Create and Style Text -- Selecting and Transforming Objects -- Task58; Use the Arrow Tool to Select and Modify Shapes -- Task58; Select Attributes with the Dropper Tool -- Task58; Transform Drawn Objects -- Task58; Use Snap to Draw Perfect Shapes and Connect Objects -- Summary -- Q38;A -- Workshop -- CH36;HOUR 3 Importing Graphics into Flash -- Vector Versus Raster Graphics -- Reasons to Avoid Importing Graphics -- Importing Vector Graphics -- Using Bitmaps 40;Also Known as Raster Graphics41; -- Task58; Import a Raster Graphic -- Task58; Convert a Bitmap to a Vector -- Summary -- Q38;A -- Workshop -- CH36;HOUR 4 Applied Advanced Drawing Techniques -- Colors and Gradients -- Task58; Create a Custom Color and Swatch -- Task58; Create a Custom Gradient -- Task58; Transforming Attributes of Gradients Used in Your Movie -- Task58; Use a Bitmap As a Fill -- Isolating Objects -- Task58; Use Shapes on the Canvas Level to Create a Crescent -- Grouping Objects -- Task58; Edit the Insides of Grouped Objects -- Summary -- Q38;A -- Workshop -- CH36;HOUR 5 Using the Library for Productivity -- The Concept of the Library -- Task58; Create a Symbol by Converting Selected Objects -- Task58; Create a New Symbol from Scratch -- Using the Library -- Using Symbols from the Library -
摘要:Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility. Sams Teach Yourself Macromedia Flash X in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming. A new version of Flash is expected to be released in the 1st quarter of 2002. It will have user interface improvements, several new features, and extensive improvements to existing features. Previously announced in 3/2002 catalog.