資料來源: Google Book
OpenGL game programming
- 作者: Hawkins, Kevin.
- 其他作者: Astle, Dave.
- 出版: Roseville, CA : Prima Tech 2001.
- 稽核項: 1 online resource (xxxiv, 777 pages) :illustrations.
- 叢書名: Prima Tech's game development
- 標題: Electronic books. , Computer Graphics , GAMES Video & Electronic. , OpenGL. , Video & Electronic. , Computer graphics. , Jeux d'ordinateur , Jeux d'ordinateur Programmation. , Infographie. , GAMES , Computer games Programming. , Programming. , Programmation. , Computer games , computer graphics.
- ISBN: 0761533303 , 9780761533306
- 試查全文@TNUA:
- 附註: Includes bibliographical references and index.
- 電子資源: https://dbs.tnua.edu.tw/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=83843
- 系統號: 005302226
- 資料類型: 電子書
- 讀者標籤: 需登入
- 引用網址: 複製連結
This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.
來源: Google Book
來源: Google Book
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