附註:Includes index.
Includes electronic references (pages 529-530) and index.
Learning from the past -- Getting started with Windows -- Game mechanics -- Planning your game project -- Tile-based graphics -- Interface design and development -- Adding sound to your game -- Let there be units! -- Text input and beyond -- World editing fun -- 3D animation -- Path-finding -- Particle rendering -- Network programming primer -- Appendix A: Photoshop-the world's best texture editor -- Appendix B: Development resources.