附註:Includes index.
What makes games sell -- Game genres -- Licensing and franchising -- Topic, your gaming world, cool or not -- Ambiance -- Story -- Documentation and strategy guides -- Playing the game, the fun factor -- Public relations, a primer -- Marketing the product -- Range of appeal -- Empire Earth, put one up for PR -- Max Payne, cool cash -- Diablo II, quality counts -- Harry Potter, the movie sells the game -- Sim Theme Park, an amusement park in your home -- RollerCoaster Tycoon, hey, Mikey likes it! -- The Sims, everyone's favorite game -- Age of Empires II, good semi-historical fun -- Games that should have sold but didn't -- Insiders speak out -- Fans speak out.