資料來源: Google Book
Learn Vertex and Pixel Shader programming with Directx 9
- 作者: Leiterman, James
- 出版: Plano, TX : Wordware Pub. ©2004.
- 稽核項: 1 online resource (1 volume).
- 標題: Electronic books. , Vector processing (Computer science) , COMPUTERS , DirectX. , COMPUTERS Programming -- Games. , ProgrammingGames. , Computer games Programming. , Programming. , Computer games
- ISBN: 1556222874 , 9781556222870
- 試查全文@TNUA:
- 附註: Introduction -- Getting started -- Vertex shaders -- Flow control -- Matrix math -- Matrix deux -- A wee bit o'trig -- Quaternions -- Vertex play -- Texture 101 -- Pixel shaders -- Textures -- Rendering up, up'n away -- Epilogue: Happy shading. Includes bibliographical references and index.
- 電子資源: https://dbs.tnua.edu.tw/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=104275
- 系統號: 005306476
- 資料類型: 電子書
- 讀者標籤: 需登入
- 引用網址: 複製連結
Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.
來源: Google Book
來源: Google Book
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