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Smart graphics :third International Symposium on Smart Graphics, SG 2003, Heidelberg, Germany, July 2-4, 2003 : proceedings

  • 其他作者: Butz, Andreas. , Krüger, Antonio. , Olivier, Patrick,
  • 出版: Berlin ;New York : Springer 2003.
  • 稽核項: 1 online resource (xi, 260 pages) :illustrations.
  • 叢書名: Lecture notes in computer science ;2733
  • 標題: TECHNOLOGY & ENGINEERING , Computer graphics , COMPUTERS Digital Media -- Graphics Applications. , PHOTOGRAPHY , COMPUTERS , Artificial intelligence. , Computer graphics Congresses. , PHOTOGRAPHY Techniques -- Digital. , COMPUTERS Image Processing. , Digital MediaGraphics Applications. , Imaging Systems. , Electronic books. , Conference papers and proceedings. , TechniquesDigital. , Artificial intelligence Congresses. , Image Processing. , TECHNOLOGY & ENGINEERING Imaging Systems. , Computer graphics. , Artificial intelligence
  • ISBN: 3540376208 , 9783540376200
  • ISBN: 3540405577 , 9783540405573
  • 試查全文@TNUA:
  • 附註: Includes bibliographical references and index. Graphical Interaction -- Illustrative Interfaces: Building Special-Purpose Interfaces with Art Techniques and Brain Science Findings -- The Effect of Motion in Graphical User Interfaces -- Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments -- Freeform User Interfaces for Graphical Computing -- A Sketching Interface for Modeling the Internal Structures of 3D Shapes -- Smart Sketch System for 3D Reconstruction Based Modeling -- Intregated System and Methodology for Supporting Textile and Tile Pattern Design -- Visualization Techniques -- Smart 3d Visualizations in Clinical Applications -- Shadows with a Message -- Dynamic Glyphs -- Depicting Dynamics in Images of 3D Scenes -- A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments -- Virtual Characters -- Building Smart Embodied Virtual Characters -- Let's Run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones -- A Perception and Selective Attention System for Synthetic Creatures -- Intelligent Virtual Actors That Plan ... to Fail -- Extracting Emotion from Speech: Towards Emotional Speech-Driven Facial Animations -- Camera Planning -- A Constraint-Based Approach to Camera Path Planning -- Declarative Camera Planning Roles and Requirements -- Automatic Video Composition -- Poster Presentations -- Beyond Encoding: It Has Got to Move -- 3D Graphics Adaptation System on the Basis of MPEG-21 DIA -- Analogical Representation and Graph Comprehension -- Optimization Strategies for a Scalable Avatar -- Physical Animation and Control of Simulated Creatures -- A Contribution to the Theory and Practice of Cognitive Prostheses -- Exporting Vector Muscles for Facial Animation.
  • 摘要: This book constitutes the refereed proceedings of the Third International Symposium on Smart Graphics, SG 2003, held in Heidelberg, Germany in July 2003. The 19 revised full papers and 7 poster papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer science, artificial intelligence, cognitive psychology, and fine art. The papers are organized in topical sections on graphical interaction, visualization techniques, virtual characters, and camera planning.
  • 電子資源: https://dbs.tnua.edu.tw/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=101622
  • 系統號: 005307548
  • 資料類型: 電子書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結
The International Symposium on Smart Graphics 2003 was held on July 2–4, 2003 in Heidelberg, Germany. It was the fourth event in a series that started in 1999 as an AAAI Spring Symposium. In response to the overwhelming success of the 1999 symposium, its organizers decided to turn it into a self-contained event in2000. WiththesupportofIBM,the?rsttwoInternationalSymposiaonSmart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY. The 2003 symposium was supported by the Klaus Tschira Foundation and moved to the European Media Lab in Heidelberg, thus underlining the international character of the Smart Graphics enterprise and its community. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology, and ?ne art. Each of these disciplines contributes to what we mean by the term “Smart Graphics”: the intelligent process of creating expr- sive and esthetic graphical presentations. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the computer. While computer graphics provides the tools for creating graphical presentations in the ?rst place, cog- tive sciences contribute the rules and models of perception necessary for the design of e?ective graphics. The exchange of ideas between these four discip- nes has led to many exciting and fruitful discussions, and the Smart Graphics Symposia draw their liveliness from a spirit of open minds and the willingness to learn from and share with other disciplines.
來源: Google Book
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