附註:Includes index.
Week 1. Defining OO -- Day 1. Introduction to Object Oriented Programming -- Day 2. Encapsulation: Learn to Keep the Details to Yourself -- Day 3. Encapsulation: Time to Write Some Code -- Day 4. Inheritance: Getting Something for Nothing -- Day 5. Inheritance: Time to Write Some Code -- Day 6. Polymorphism: Learning to Predict the Future -- Day 7. Polymorphism: Time to Write Some Code -- Week 2. Learning to Apply OO -- Day 8. Introduction to the UML -- Day 9. Introduction to Object Oriented Analysis (OOA) -- Day 10. Introduction to Object Oriented Design (OOD) -- Day 11. Reusing Designs Through Design Patterns -- Day 12. Advanced Design Patterns -- Day 13. OO and User Interface Programming -- Day 14. Building Reliable Software Through Testing -- Week 3. Putting It All Together: A Complete OO Project -- Day 15. Learning to Combine Theory and Process -- Day 16. Blackjack Iteration 2: Adding Rules -- Day 17. Blackjack Iteration 3: Adding Betting.
Day 18. Blackjack Iteration 4: Adding a GUI -- Day 19. Applying an Alternative to MVC -- Day 20. Having Some Fun with Blackjack -- Day 21. The Final Mile -- App. B. Java Primer -- App. C. UML Reference -- App. E. Blackjack Code Listings.
摘要:Sams Teach Yourself Object Oriented Programming in 21 Days differs from other OOP books in two main ways. Many classic OOP books are designed for software engineers and teach at an academic level. Sams Teach Yourself Object Oriented Programming in 21 Days presents accessible, user-friendly lessons designed with the beginning programmer in mind. Other OOP books work to present both OOP and to teach a programming language (for example: Object-Oriented Programming in C++). Although Sams Teach Yourself Object Oriented Programming in 21 Days uses Java to present the examples, the book is designed to present concepts that apply to any OOP environment.