附註:Includes bibliographical references (pages 563-570) and index.
Cover -- Contents at a Glance -- TOC36;Table of Contents -- Introduction -- PART I Assembling the Graphics Youll Animate in Flash -- CH36;HOUR 1 Basics -- Jumping Right In -- Getting Your Bearings -- Getting Around in Flash -- Document Properties -- File Types -- Summary -- Q38;A -- Workshop -- CH36;HOUR 2 Drawing and Painting Original Art in Flash -- Drawing on the Stage -- Tools -- Selecting and Transforming Objects -- Summary -- Q38;A -- Workshop -- CH36;HOUR 3 Importing Graphics into Flash -- Vector Graphics Versus Raster Graphics -- Reasons to Avoid Importing Graphics -- Importing Vector Graphics -- Using Bitmaps 40;Also Known As Raster Graphics41; -- Summary -- Q38;A -- Workshop -- CH36;HOUR 4 Applied Advanced Drawing Techniques -- Colors and Gradients -- Customizing the Tools Panel -- Isolating Objects -- Grouping Objects -- Summary -- Q38;A -- Workshop -- CH36;HOUR 5 Using the Library for Productivity -- The Concept of the Library -- Using the Library -- Using Symbols from the Library -- Summary -- Q38;A -- Workshop -- PART II Animating in Flash -- CH36;HOUR 6 Understanding Animation -- How Animation Works -- Components of Animation -- Summary -- Q38;A -- Workshop -- CH36;HOUR 7 Animation the Old45;Fashioned Way -- Understanding the Brute45;Force Animation Technique -- Enhancing a Frame45;by45;Frame Animation -- Summary -- Q38;A -- Workshop -- CH36;HOUR 8 Using Motion Tweens to Animate -- Creating a Motion Tween -- Fine45;Tuning a Motion Tween -- Summary -- Q38;A -- Workshop -- CH36;HOUR 9 Using Shape Tweens to Morph -- Making a Shape Tween -- Refining and Fine45;Tuning a Shape Tween -- Summary -- Q38;A -- Workshop -- CH36;HOUR 10 Using Timeline Effects and Commands -- Timeline Effects -- Commands -- Summary -- Q38;A -- Workshop -- CH36;HOUR 11 Including Sound in Animations -- Importing Sounds -- Using Sounds -- Controlling Quality and File Size -- Summary -- Q38;A -- Workshop -- CH36;HOUR 12 Using Layers in Animations -- How Layers Work -- Using Layer Pr
摘要:Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility. Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming.