附註:Includes bibliographical references (pages 433-434) and indexes.
Foreword -- Preface -- Acknowledgments -- -- PART I. New technologies, new creative opportunities -- 1. Interactive storytelling : a brief history -- 2. Backwater to mainstream : the growth of digital environment -- 3. Moving toward convergence -- -- PART II. Creating entertainment-rich projects -- 4. Interactivity and its effects -- 5. Old tools / new tools -- 6. Characters, dialogue and emotions -- 7. Structure in interactive media -- 8. Blending entertainment with other goals -- 9. Tackling projects for children -- 10. Creating a new project : the development process -- -- PART III. Media and models : under the hood -- 11. Video games -- 12. Massively multiplayer online games -- 13. The Internet -- 14. Interactive television -- 15. Cross-media productions -- 16. Smart toys -- 17. Wireless devices -- 18. Interactive cinema -- 19. Immersive environments -- 20. DVDs -- 21. Kiosks -- -- PART IV. Career considerations -- 22. Working as a digital storyteller -- 23. Creating your own showcase -- -- Conclusion -- Glossary -- Additional readings -- Subject index -- Project index.
摘要:The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment. Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, in. , "Digital Storytelling explains key strategies for conveying narrative through digital technologies based on personal experience and numerous case states, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization."--Jacket