Software engineering for game developers

  • 作者: Flynt, John P.
  • 其他作者: Salem, Omar.
  • 出版: Boston, Mass. : Thomson Course Technology PTR ©2005.
  • 稽核項: 1 online resource (1 volume) :illustrations.
  • 標題: Electronic books. , Andre fag (naturvidenskab og teknik) Andre fag , GAMES Video & Electronic. , GAMES , Computer games Programming. , Programming. , Video & Electronic. , Computer games
  • ISBN: 1598630555 , 9781598630558
  • ISBN: 1592001556 , 9781592001552
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  • 附註: Includes index. Introduction -- Getting into the game -- Requirements -- getting the picture -- A tutorial: UML and object-oriented programming -- Software design -- much ado about something -- Old is good-the library approach -- Object-oriented fantasies and realities -- P is for pattern -- Risk analysis -- Iterating design -- Control freaks and configuration management -- Evident evil -- the art of testing -- Numbers for nabobs -- What people do -- development strategies -- Practice, practice, practice -- Team work -- Process improvement -- Release planning and management -- Documentation -- learning how to learn -- Philosophy of software engineering and game development -- Appendix A. Installation and setup -- Appendix B. Working with files -- Appendix C. Source control -- Appendix D. Software engineering and game design documentation -- Appendix E. Resources -- Glossary -- Index.
  • 摘要: Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK).
  • 電子資源: https://dbs.tnua.edu.tw/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=124566
  • 系統號: 005313158
  • 資料類型: 電子書
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