附註:Includes bibliographical references and index.
Heuristics and Taxonomy -- A Cognitive Domain Example: Reading -- Psychomotor Domain -- Affective Domain -- Interpersonal Domain -- Suggestions for the Integration of Technology -- Summary.
摘要:"The purpose of this volume is to help educators and training developers to improve the quality of their instruction. Unlike other books, which have appeared so far, this volume is not limited to a particular theoretical position. Nor is it like many of the instructional design texts, which ignore the learning literature. Rather, it draws upon any and all of those research-based principles regardless of learning theory, which suggest heuristics to guide instructional strategies." "This book is a practical guide for developing instructional strategies across the four principal domains, cognitive, affective, psychomotor, and interpersonal; and is backed by empirically supported learning principles. It is useful both to the experienced as well as the novice developer (e.g. the student)."--Jacket.