附註:Includes bibliographical references and index.
We Are All Blind: Cognetics and the Designing of Interfaces for Accessibility -- From the Human Interface to the Humane Interface -- Design for All: Awareness, Guidelines and Policy -- Design for All in IST -- Co-operation in Europe -- Personalization of Interactive Systems -- e-Learning and Accessibility -- Making Music Accessible -- Accessible Games and Entertainment -- Accessible Tourism -- Accessibility and the Next Generation of Web Development Tools -- Elderly and Disabled People: Therapy and Care -- Blind and Visually Impaired People: Orientation and Mobility -- Blind People: Braille Interfaces -- Blind and Visually Impaired People: Access to Documents and Information -- Blind and Visually Impaired People: Education and Training -- Blind People: Access to Mathematics -- Blind People: Access to Graphics and Haptic Interfaces -- Mobility Impaired People: HCI -- Mobility Impaired People: Rehabilitaiton and Health Care -- Smart Environments for All -- People with Cognitive, Speech and Learning Impairment: Autism -- People with Cognitive, Speech and Learning Impairment: Software Accessibility -- People with Cognitive, Speech and Learning Impairment: Education and Training -- Deaf People: Sign Language and Digital Media -- Deaf and Hearing Impaired People: ICT and AT.
摘要:This book constitutes the refereed proceedings of the 9th International Conference on Computers Helping People with Special Needs, ICCHP 2004, held in Paris, France, in July 2004. The 172 revised contributions presented were carefully reviewed and selected for inclusion in the book. The papers evaluate how various fields in computer science can contribute to helping people with various kinds of disabilities. Among the technical fields evaluated are information systems, Web and Internet, the information society, computer-assisted education, human-computer interaction, interface design, virtual reality, mobile computing, ubiquitous computing, pervasive computing, assistive technology, multimedia, display technology, haptic computing, audio interfaces, and societal and administrative issues.