附註:Includes bibliographical references (pages 409-412) and index.
Chapter 1 -- A short history of computer simulations History of interactive 3D, from early flight simulaters during World War 2 to state of the art low cost virtual sets. -- Inverview: Ken Perlin, Director of CAT/NYU, special effects supervisor for Tron, Disney. Cahpter 2 3D basic kit -- Solutions to practical and conceptual problems -- Modeling and texturing for interactive 3D -- Alpha channels and transparencies -- Photorealistic real-time 3D rendering on a PC or on a Mac -- Project:designing a skybox -- Interview: Benjy Bernhard about creating virtual sets for the AMNH's Planetarium Chapter 3 Adding interactivity -- Director -- Virtools -- Reusable behaviors -- Scripting interactions -- Simulating natural laws or physics in a virtual set -- Controlling interactions with input devices: dragging 3D objects -- Project: 3D artist, Tamiko Thiel, about museum installations Chapter 4 Animation basics -- Keyframed animation: simple animation in Maya and Lightwave -- Morphing -- Animated textures -- Exporting animated 3D models -- Character animation: bones and biped -- Exporting animate dcharacters -- Scripted animation in Lingo -- Advanced interactive animation -- Capturing real-time motion -- Project: Interactive showcase for virtual actors -- Interview: dancer-animator, Liza Herlinger-Thompson, Troika Ranch, about character animation Chapter 5 Interactive Lighting -- Natural lighting -- Indoor lighting -- Distant light -- Spot light -- Point light -- Building a virtual light studio: a virtual set for TV -- Adding interactivity -- Testing the virtual light studio on a movie set -- Advanced interactive lighting: particle animation, special effects and volumetrics -- Project: Interactive lighting of a character isnide a virtual set -- Interview: interactive 3D artist, Florent Aziosmanoff about lighting for virtual sets Chapter 6 Virtual Cameras -- Virtual cameras adapted from Hitchkok and Stanley Kubrick's movies -- Steadycams -- Movie previsualization -- Parent-child
摘要:Jean-Marc Gauthier offers a tutorial-based, step-by-step text containing sophisticated, professional-level tips and tricks to help designers, programmers and 3D artists create interactive environments and virtual sets relevant to film and computer games direction, and animation and web development.