資料來源: Google Book
Beginning game graphics
- 作者: Evry, Harry J.
- 出版: Boston, MA : Thomson Course Technology PTR ©2005.
- 稽核項: 1 online resource (xvi, 379 pages) :illustrations.
- 標題: Jeux d'ordinateur Conception. , Computer graphics. , GAMES Video & Electronic. , GAMES , Video games Design and construction. , Computer Graphics , Conception et construction. , computer graphics. , Jeux vidéo Conception. , Jeux d'ordinateur , Jeux vidéo , Video & Electronic. , Video games Design. , Video games , Conception. , Electronic books. , Infographie. , Computer games , Jeux d'ordinateur Conception et construction. , Jeux vidéo Conception et construction. , Computer games Design. , Design and construction. , Design.
- ISBN: 159200430X , 9781592004300
- 試查全文@TNUA:
- 附註: Includes index.
- 電子資源: https://dbs.tnua.edu.tw/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=138918
- 系統號: 005319848
- 資料類型: 電子書
- 讀者標籤: 需登入
- 引用網址: 複製連結
Welcome to the exciting world of the video game artist. "Beginning Game Graphics" is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists. It provides powerful and easy-to-use tools to get you started, and it covers many of the methods, philosophies, and proven techniques that can improve your game demos and help separate you from the crowd in the rapidly growing interactive entertainment industry. Whether you are a video game enthusiast, an artist breaking into the world of video games, or a game programmer ready to model your own characters and sets, this book is the ideal introduction to 3D modeling for video games.
來源: Google Book
來源: Google Book
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