附註:Includes bibliographical references.
Abstracts & keywords; Introduction; Infrastructure for games on wireless Internet; Internet gaming in the era of IPv6; Modeling a system to deliver electronic entertainment over a broadband connection; A mobile-agent platform and a game application specifications using M-UML; Development of a distributed multi-player computer game for scientific experimentation of team training protocols; Real Tournament - mobile context-aware gaming for the next generation; Taxonomy of online game security; Appeal of online computer games: a user perspective;
摘要:We have not seen an Internet-based game that can be identified with the arrival of Internet gaming for the masses. Due to the foundational structure of the Internet, there probably will not be one anytime soon. The problem is that the underlying Internet protocol, IPv4, has not had a major update since its introduction in the early 1970s. Fortunately, in the mid-1990s the standards-based Internet Engineering Task Force began addressing IPv4's deficiencies. The result of these efforts is a new version of IPv4 called IPv6. IPv6's entry will present the Internet gaming community with many opportu.