附註:Includes bibliographical references (pages 283-293).
Paperback ed.
Preliminaries; Contents; Chapter 1 Let's Make Things Engaging; Chapter 2 The Engineering of Experience; Chapter 4 Making Sense of Experience; Chapter 5 Enjoyment Lessons from Karasek; Chapter 6 Fun on the Phone: The Situated Experience of Recreational Telephone Conferences; Chapter 7 The Enchantments of Technology; Chapter 8 The Semantics of Fun: Differentiating Enjoyable Experiences; Chapter 9 Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products; Chapter 10 That's Entertainment.
摘要:This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set.