資料來源: Google Book
Esports research and its integration in education[electronic resource]
- 其他作者: Harvey, Miles, , Marlatt, Rick, , IGI Global.
- 出版: Hershey, Pennsylvania : IGI Global 2021.
- 稽核項: 1 online resource (313 p.).
- 標題: Research. , eSports (Contests) Research. , Educational games. , eSports (Contests) , Electronic books.
- ISBN: 1799870707 , 9781799870708
- 試查全文@TNUA:
- 附註: Includes bibliographical references and index. Section 1. Esports culture and perspectives on scholastic esports. Chapter 1. Connecting students to school culture and career opportunities through broad access to esports and gaming: so all can learn through play ; Chapter 2. Esports involvement and its effect on student college and career readiness factors ; Chapter 3. Urban education esports for equity and access: a case study -- Section 2. Video games, learning, and scholastic esports strategies. Chapter 4. Integrating video games and scholastic esports into preservice teacher experiences ; Chapter 5. Video games and indirect learning: a study of 12 games that can teach ; Chapter 6. The role of minecraft build challenges in esports ; Chapter 7. Player agency, Team responsibility, and self-initiated change: an apprentice's learning trajectory and peer mentoring in esports -- Section 3. Collaboration, soft skills, and relationships in scholastic esports. Chapter 8. The relation betweenrocket league and soft skills and its implication in education processes ; Chapter 9. Communication, cooperation, and competition: examining the literacy practices of esports teams ; Chapter 10. Game-informed cooperative assessments and socially responsible learning in public school math classes -- Section 4. Benefits and challenges of building scholastic esports programs. Chapter 11. The implementation of an academic and applied esports program in higher education: a case ofdiversity, inclusion, and building community ; Chapter 12. Perspectives on middle school esports ; Chapter 13. Tensions of growth in collegiate esports: legitimacy, affinity spaces, and UNM esports ; Chapter 14. Esports and education: theperfect mix ; Chapter 15. Esports program development: building scholastic esports programs, why and how.
- 摘要: "The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences"--
- 電子資源: https://dbs.tnua.edu.tw/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7069-2
- 系統號: 005330986
- 資料類型: 電子書
- 讀者標籤: 需登入
- 引用網址: 複製連結
"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences"--
來源: Google Book
來源: Google Book
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