資料來源: Google Book
Time and space in video games :a cognitive-formalist approach
- 作者: Alvarez Igarzábal, Federico,
- 出版:
- 稽核項: 1 online resource (232 pages) :illustrations.
- 叢書名: Studies of digital media culture ;volume 9
- 標題: SOCIAL SCIENCE / Media Studies , Espace et temps dans les médias. , Media. , Time perception. , Time. , Digital Media. , Space. , Games. , Jeux vidéo Aspect psychologique. , SOCIAL SCIENCE , Videospiel , Space and time in mass media. , SOCIAL SCIENCE Media Studies. , Sequencing. , Jeux vidéo , Raum , Psychological aspects. , Video Games. , Media Studies. , Zeit , Video games , Popular Culture. , Aesthetics. , Aspect psychologique. , Video games Psychological aspects. , Time Perception. , Perception du temps. , Computer Games. , Media Aesthetics. , Cognitive Science.
- ISBN: 3839447135 , 9783839447130
- ISBN: 9783837647136
- 試查全文@TNUA:
- 附註: Originally presented as the author's thesis (doctoral)--University of Cologne. Includes bibliographical references.
- 摘要: Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.
- 電子資源: https://dbs.tnua.edu.tw/login?url=https://www.jstor.org/stable/10.2307/j.ctv371brvc
- 系統號: 005331578
- 資料類型: 電子書
- 讀者標籤: 需登入
- 引用網址: 複製連結
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
來源: Google Book
來源: Google Book
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