資料來源: Google Book

Expressive space[electronic resource] :embodying meaning in video game environments

  • 作者: Whistance-Smith, Gregory.
  • 出版: Berlin : De Gruyter Oldenbourg c2022.
  • 稽核項: 1 online resource (xi, 262 p.) :ill.
  • 叢書名: Video games and the humanities ;4
  • 標題: Place (Philosophy) in art. , Place (Philosophy) in mass media. , Video games , Video games Design. , Design.
  • ISBN: 3110723840 , 9783110723847
  • ISBN: 9783110723571
  • 試查全文@TNUA:
  • 附註: Includes bibliographical references and index.
  • 摘要: Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
  • 電子資源: https://dbs.tnua.edu.tw/login?url=https://www.degruyter.com/isbn/9783110723731
  • 系統號: 005331831
  • 資料類型: 電子書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
來源: Google Book
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