資料來源: Google Book

New communication in the post-pandemic era[electronic resource] :media, education, and information

  • 其他作者: Suher, Hasan Kemal. , Tetik, Tuna. , Denizel, Deniz,
  • 出版: Berlin : Peter Lang 2021.
  • 稽核項: 247 p. :ill., digital ;21 cm.
  • 標題: Mass media. , Communication.
  • ISBN: 3631855656 , 9783631855652
  • ISBN: 9783631862797
  • 試查全文@TNUA:
  • 附註: Includes bibliographical references.
  • 摘要: "New Communication in the Post-Pandemic Era: Media, Education, and Information is a collection of contemporary post-positivist research and cultural/interpretative studies that explores new areas, redefines old concepts, and proposes rare discourses over communication theories, and portrays a new scene upon the edge of the global crisis by COVID-19 pandemic, which might lead to an ultimate paradigm shift pushing the post-industrial societies to a new complex of multi-layered structural regressions. Covering a broad range of multidisciplinary topics, including consumer behavior, advertising strategies, public relations, blockchain technologies, new education channels, labor economics, disaster politics, health engagement, corporate communication, information systems, streaming services, music reception, reality television, animation, filmmaking, new personality models, and brand-new aesthetic styles - this manuscript of selected essays and articles is optimally designed for academics, researchers, educators, media professionals, entrepreneurs, executives, organizers, scientists, artists, public relations specialists, and students who intend to enhance their understanding of how the structures of 'New Communication' resist, accept, or repurpose the new historical conditions of the global crisis through media, education, and information"--
  • 電子資源: https://dbs.tnua.edu.tw/login?url=https://www.peterlang.com/search?searchstring=9783631861776
  • 系統號: 005338442
  • 資料類型: 電子書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結
The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural content generation, visualization, and interaction techniques.
來源: Google Book
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