(Not) in the game[electronic resource] :history, paratexts, and games

  • 其他作者: Seiwald, Regina. , Vollans, Ed.
  • 出版: Berlin ;Boston : De Gruyter Oldenbourg c2023.
  • 版本: 1st ed.
  • 稽核項: 1 online resource (230 p.).
  • 叢書名: Video games and the humanities,13
  • 標題: Video games , Video games History -- Case studies. , History in video games. , HistoryCase studies.
  • ISBN: 3110732998 , 9783110732993
  • ISBN: 9783110737691 , 2700-0400 ;
  • 試查全文@TNUA:
  • 附註: Includes bibliographical references.
  • 摘要: How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
  • 電子資源: https://dbs.tnua.edu.tw/login?url=https://www.degruyter.com/isbn/9783110732924
  • 系統號: 005338623
  • 資料類型: 電子書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結