Practical global illumination with irradiance caching
- 作者:
Krivanek, Jaroslav.
- 其他作者:
Gautron, Pascal.
- 出版:
[San Rafael, Calif.] : Morgan & Claypool c2009.
- 稽核項:
xiii, 134 p. :ill. ;24 cm.
- 叢書名:
Synthesis lectures on computer graphics and animation,#10
- 標題:
Light
,
Computer graphics.
,
Rendering (Computer graphics)
,
Imaging systems.
,
Light Computer simulation.
,
Computer simulation.
- ISBN:
1598296442 , 9781598296440
- ISBN:
1933-8996 ;
- 附註:
100年度教育部「獎勵大學教學卓越計畫」購藏.
Includes bibliographical references (p. 125-128) and index.
Introduction to ray tracing and global illumination -- Basic radiometric quantities -- Rendering goal: find radiance -- Ray tracing -- Shading, reflectance, and the BRDF -- Direct and indirect illumination -- Direct illumination -- Indirect illumination -- Illumination integral and rendering equation -- Illumination integral -- Lambertian reflection -- Rendering equation -- Irradiance caching core -- Indirect irradiance calculation -- Irradiance gradients -- Irradiance caching algorithm -- Interpolation -- Distance to surfaces, Ri -- Creating an irradiance record: summary -- Data structure -- Single-reference octree -- Multiple-reference octree -- Last query reuse -- Irradiance caching summary -- Practical rendering with irradiance caching -- Single-pass vs. two-pass image rendering -- Scanline order -- Hierarchical refinement and best candidate pattern -- Two-pass rendering -- Handling complexity -- Ray tracing simplified geometry -- Bump mapping -- Displacement mapping -- Fur, hair & grass -- Motion blur -- Ambient occlusion caching -- Irradiance caching in a complete global illumination solution -- Path grammar -- Illumination components -- Smooth diffuse indirect illumination -- Ideal specular reflection -- Direct illumination -- Glossy indirect illumination -- Recursion -- Multiple indirect bounces using path tracing -- Multiple indirect bounces using recursive irradiance caching -- Multiple indirect bounces using photon mapping -- Irradiance caching on graphics hardware -- Irradiance splatting -- Cache miss detection -- GPU-based record generation -- Hemisphere sampling on the GPU -- Irradiance computation -- Irradiance gradient computation -- Global illumination rendering -- Results -- High quality rendering -- Interactive global illumination -- Conclusion -- Temporal irradiance caching -- Overview of temporal irradiance caching -- Temporal weighting function -- Temporal gradients -- Estimating future irradiance E [t0 +1] -- GPU implementation -- Results -
- 系統號:
005045809
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資料類型:
圖書
- 讀者標籤:
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