Practical global illumination with irradiance caching

  • 作者: Krivanek, Jaroslav.
  • 其他作者: Gautron, Pascal.
  • 出版: [San Rafael, Calif.] : Morgan & Claypool c2009.
  • 稽核項: xiii, 134 p. :ill. ;24 cm.
  • 叢書名: Synthesis lectures on computer graphics and animation,#10
  • 標題: Light , Computer graphics. , Rendering (Computer graphics) , Imaging systems. , Light Computer simulation. , Computer simulation.
  • ISBN: 1598296442 , 9781598296440
  • ISBN: 1933-8996 ;
  • 附註: 100年度教育部「獎勵大學教學卓越計畫」購藏. Includes bibliographical references (p. 125-128) and index. Introduction to ray tracing and global illumination -- Basic radiometric quantities -- Rendering goal: find radiance -- Ray tracing -- Shading, reflectance, and the BRDF -- Direct and indirect illumination -- Direct illumination -- Indirect illumination -- Illumination integral and rendering equation -- Illumination integral -- Lambertian reflection -- Rendering equation -- Irradiance caching core -- Indirect irradiance calculation -- Irradiance gradients -- Irradiance caching algorithm -- Interpolation -- Distance to surfaces, Ri -- Creating an irradiance record: summary -- Data structure -- Single-reference octree -- Multiple-reference octree -- Last query reuse -- Irradiance caching summary -- Practical rendering with irradiance caching -- Single-pass vs. two-pass image rendering -- Scanline order -- Hierarchical refinement and best candidate pattern -- Two-pass rendering -- Handling complexity -- Ray tracing simplified geometry -- Bump mapping -- Displacement mapping -- Fur, hair & grass -- Motion blur -- Ambient occlusion caching -- Irradiance caching in a complete global illumination solution -- Path grammar -- Illumination components -- Smooth diffuse indirect illumination -- Ideal specular reflection -- Direct illumination -- Glossy indirect illumination -- Recursion -- Multiple indirect bounces using path tracing -- Multiple indirect bounces using recursive irradiance caching -- Multiple indirect bounces using photon mapping -- Irradiance caching on graphics hardware -- Irradiance splatting -- Cache miss detection -- GPU-based record generation -- Hemisphere sampling on the GPU -- Irradiance computation -- Irradiance gradient computation -- Global illumination rendering -- Results -- High quality rendering -- Interactive global illumination -- Conclusion -- Temporal irradiance caching -- Overview of temporal irradiance caching -- Temporal weighting function -- Temporal gradients -- Estimating future irradiance E [t0 +1] -- GPU implementation -- Results -
  • 系統號: 005045809
  • 資料類型: 圖書
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  • 引用網址: 複製連結