資料來源: Google Book

The art of 3D computer animation and effects

  • 作者: Kerlow, Isaac Victor,
  • 出版: Hoboken, N.J. : John Wiley & Sons c2009.
  • 版本: 4th ed.
  • 稽核項: xii, 499 p. :ill. (some col.) ;24 cm.
  • 標題: Three-dimensional display systems. , Dreidimensionale Computergraphik. , Computer graphics. , Computeranimation. , Computer animation.
  • ISBN: 0470084901 , 9780470084908
  • 附註: Includes index. 100年度教育部「獎勵大學教學卓越計畫」購藏. Section I. Introduction : Animation, visual effects, and technology in context -- Creative development and the digital process -- Section II. Modeling : Modeling concepts -- Modeling techniques ; Advanced modeling and rigging techniques -- Section III. Rendering : Rendering concepts -- The camera -- Lighting -- Shading and surface characteristics -- Section IV. Animation and effects : Principles of animation ; Computer animation techniques -- Advanced computer animation techniques -- Visual effects techniques -- Section V. Compositing and output : Retouching, compositing, and color grading -- Image resolution and output.
  • 系統號: 005048622
  • 資料類型: 圖書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines
來源: Google Book
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