資料來源: Google Book

Computer animation :algorithms and techniques

  • 作者: Parent, Rick.
  • 出版: San Francisco, Calif. :Oxford : Morgan Kaufmann ;Elsevier Science [distributor] 2008.
  • 版本: 2nd ed.
  • 稽核項: xxii, 593 p., [8] p. of plates :ill. (some col.) ;24 cm.
  • 標題: Computeranimation. , Computer animation. , Animation par ordinateur.
  • ISBN: 0125320000 , 9780125320009
  • 試查全文@TNUA:
  • 附註: Previous ed.: 2001. 100年度教育部「獎勵大學教學卓越計畫」購藏. Includes bibliographical references and index. 1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation -- 2. Technical background : Spaces and transformations ; Orientation representation -- 3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths -- 4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional) -- 5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics -- 6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data -- 7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints -- 8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics -- 9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up -- 10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation -- 11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling intelligent behavior ; Crowd management -- 12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces -- App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors -- App. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer ; Numerical
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  • 系統號: 005048625
  • 資料類型: 圖書
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  • 引用網址: 複製連結
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This second edition is an excellent resource for the designers who must meet this challenge.
來源: Google Book
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