資料來源: Google Book

Stop staring :facial modeling and animation done right

  • 作者: Osipa, Jason.
  • 出版: Indianapolis, Ind. : Wiley Pub. c2010.
  • 版本: 3rd ed.
  • 稽核項: xix, 396 p., [16] p. of plates :ill. (some col.) ;24 cm.
  • 標題: Computer graphics. , Computer Animation. , Facial expression in art.
  • ISBN: 0470609907 , 9780470609903
  • 附註: Includes index. 100年度教育部「獎勵大學教學卓越計畫」購藏. Includes bibliographical references and index.
  • 摘要: "The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more. Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field. Features the author's valuable insights from his own extensive experience in the field. Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python. Includes a CD with sample projects from the book, models, and textures. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation."--
  • 系統號: 005048634
  • 資料類型: 圖書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結
The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
來源: Google Book
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