資料來源: Google Book
Creating second lives :community, identity, and spatiality as constructions of the virtual
- 其他作者: Ensslin, Astrid. , Muse, Eben J.
- 出版: New York : Routledge 2011.
- 稽核項: viii, 230 p. :ill. ;24 cm.
- 叢書名: Routledge studies in new media and cyberculture ;8
- 標題: Online social networks. , Second Life (Game) , Human-computer interaction. , Avatars (Virtual reality) , Virtual reality. , Second Life (Game) Social aspects. , Social aspects. , Online identities.
- ISBN: 0415884209 , 9780415884204
- 附註: 100年度教育部購置教學研究相關圖書儀器及設備計畫. Includes bibliographical references and index. Introduction / Eben Muse and Astrid Ensslin -- Creating second communities. Liberate your avatar: the revolution will be socially networked / Paul Sermon and Charlotte Gould -- An imagined community of avatars : a theoretical interrogation of "Second life" as nation through the lens of Benedict Anderson's imagined communities / Kevin Miguel Sherman -- Programming processes: controlling "second lives" / Elizabeth Burgess -- Creating second identities. Embodiment and gender identity in virtual worlds: reconfiguring our "volatile bodies" / Sonia Fizek and Monika Wasilewska -- The body of the avatar: constructing human presence in virtual worlds / Denise Doyle -- The grips of fantasy: the construction of female characters in and beyond virtual game worlds / Isamar Carrillo Masso -- Creating second spaces. Second chances: depictions of the natural world in "Second life" / Joseph S. Clark -- Avatar needs and the remediation of architecture in "Second life" / Astrid Ensslin -- The event of space: defining place in a virtual landscape / Eben Muse -- Afterword / Tom Boellstorff.
- 系統號: 005054843
- 資料類型: 圖書
- 讀者標籤: 需登入
- 引用網址: 複製連結
This book aims to provide insights into how âe~second livesâe(tm) in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The bookâe(tm)s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in âe~naturalâe(tm) and built environments as well as the triad of space, place and landscape. The contributorsâe(tm) disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
來源: Google Book
來源: Google Book
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