資料來源: Google Book
Practical algorithms for 3D computer graphics
- 作者: Ferguson, R. Stuart
- 出版: Natic, Mass. : A K Peters c2001.
- 稽核項: xii, 539 p. :ill. (some col.) ;24 cm. + 1 computer optical disc (4 3/4 in.)
- 標題: Three-dimensional display systems. , Computer graphics. , Computer algorithms. , Computer animation.
- ISBN: 1568811543 , 9781568811543
- 附註: 九十二年度「輔導新設國立大學健全發展計畫」藏書. Includes bibliographical references and index. 公播版
- 系統號: 005000324
- 資料類型: 圖書
- 讀者標籤: 需登入
- 引用網址: 複製連結
This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with the fundamental coordinate geometry and other mathematical ideas that lie at the heart of nearly all of the algorithms. The author takes a step-by-step approach to the design of rendering algorithms from the fastest scanline Z-buffer procedure to the high-quality ray-traced approach. The book includes several chapters devoted to building real-time 3D viewing and animation programs for the Windows operating system using Visual C++.
來源: Google Book
來源: Google Book
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