資料來源: Google Book
Creating the art of the game
- 作者: Omernick, Matthew.
- 出版: Indianapolis, Ind. : New Riders 2004.
- 稽核項: xxvi, 286 p. :ill. (some col.) ;25 cm.
- 標題: Video games Design , Computer animation. , Computer graphics. , Video games , Design , Three-dimensional display systems.
- ISBN: 0735714096 , 9780735714090
- 附註: Includes index. Preparing to create -- Modeling theory -- Introduction to texturing -- Advanced texturing -- Applying textures -- Advanced modeling -- Lighting principles -- In-game lighting -- Effects -- Tips and tricks -- User interface design and creation -- Wrapping it up.
- 系統號: 005085301
- 資料類型: 圖書
- 讀者標籤: 需登入
- 引用網址: 複製連結
If you have some experience with Maya or 3ds max and some knowledge of Photoshop or Painter, Creating the Art of the Game will take you through the process and the associated responsibilities of making a videogame - from an artist's point of view. Learning the ins and outs of particular software packages and playing the latest games won't make you a dynamic game artist: They'll make you a great technician. To make the jump to being a professional game artist, you need to adapt your traditional art skills to the digital media.
來源: Google Book
來源: Google Book
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