資料來源: Google Book

Play, performance, and identity :how institutions structure ludic spaces

  • 其他作者: Omasta, Matt, , Chappell, Drew,
  • 出版:
  • 稽核項: x, 180 pages ;24 cm.
  • 叢書名: Routledge advances in theatre and performance studies ;39
  • 標題: Play , Role playing , Games Social aspects. , Fantasy games , Social aspects. , Games , Role playing Social aspects. , Play Social aspects. , Fantasy games Social aspects. , Identity (Psychology)
  • ISBN: 1138016772 , 9781138016774
  • ISBN: 9781315780689
  • 附註: 103年科技部補助人文及社會科學研究圖書設備計畫規劃主題:藝術學:全球化與劇場跨界. Includes bibliographical references (pages 165-175) and index. Introduction: play matters / Matt Omasta and Drew Chappell -- Warriors, wizards, and clerics: heroric identity construction in live action role playing games / Dani Snyder-Young -- Homo ludens and the sharks: structuring alternative realities while shark cage diving in South Africa / Michael Schwartz -- Playfully empowering: stunt runners and momentary performance / Terry Brino-Dean -- The future of family play at Epcot / John Newman -- Mormons think they should dance / Megan Sanborn Jones -- All the dungeon's a stage: the lived experiences of commercial BDSM players / Danielle Szlawieniec-Haw -- Cheering is tied to eating: consumption and excess in immersive, role specific dinner theatre spaces / Drew Chappell -- Becoming Batman: cosplay, performance, and ludic transformation at Comic-con / Kane Anderson -- Plaza Indonesia: performing modernity in a shopping mall / Jennifer Goodlander -- Britpicking as cultural policing in fanfiction / Erin Horáková -- Dramatic manipulations: conflict, empathy, and identity in world of Warcraft / Kimi Johnson -- Afterword: who are you? / Matt Omasta & Drew Chappell.
  • 系統號: 005263916
  • 資料類型: 圖書
  • 讀者標籤: 需登入
  • 引用網址: 複製連結
This volume explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions. From theme parks to comic conventions to massively-multiplayer online games, it probes what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies.
來源: Google Book
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