資料來源: Google Book
The gamification of society[electronic resource]
- 其他作者: Le Lay, Stéphane.
- 出版: London :Hoboken, NJ : ISTE ;Wiley 2021.
- 稽核項: 1 online resource (xvii, 195 p.) :ill.
- 叢書名: Research, innovative theory and methods in social sciences and humanities set ;v. 2
- 標題: Computer games Social aspects. , Games Social aspects. , Social aspects. , Games , Computer games , Gamification.
- ISBN: 1119821533 , 9781119821533
- ISBN: 9781786306456
- 試查全文@TNUA:
- 附註: Includes bibliographical references and index.
- 電子資源: https://dbs.tnua.edu.tw/login?url=https://onlinelibrary.wiley.com/doi/book/10.1002/9781119821557
- 系統號: 005326015
- 資料類型: 電子書
- 讀者標籤: 需登入
- 引用網址: 複製連結
The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamifications logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their mechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts those of Norway, Belgium, the United States and France, among others.
來源: Google Book
來源: Google Book
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